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It's a testament to Age Of Empires! long term appeal that most people at ZONE still play it more than a year after it was released -though if you saw how often we get slaughtered on Wireplay, you'd be forgiven for thinking we'd never actually played it before.Even though the Al, especially the route-finding, occasionally causes the blood to boil, AOFis largely accepted as one of the best RTS games around, sharing critical acclaim at the top end of the genre with the likes of Command & Conquer: Red Alert and Populous III.
We were originally promised a sequel round about now, but that's been put back until much later next year. So, by way of a stopgap, we have what is essentially a mission disc, promising new missions, units and a few graphical and gameplay tweaks. There are four new civilisations to get to grips with (you can now take control of Carthage, Palmyra, Macedonia or Rome), new units, including an armoured elephant, camel rider, Tire galley, slinger and scyther chariot, and there's heaps of new Roman architecture to gawp at.As well as the usual single and multiplayer options, there are four totally new campaigns made up of dozens of scenarios, including the Rise of Rome campaign from which the mission pack derives its name. Four new researchable technologies (Logistics,Martyrdom, Medicine and Tower Shield) give you something to aim for and even bigger maps and four new map types (mountainous highland, large island, the Mediterranean and a peninsula) make for even more diversity.
Better Sound
The soundtrack is even better than before, and the little gameplay tweaks, which allow you to queue the production of units and double-click on a unit to command all of that type, make things a little easier on the mouse hand. The rather erratic route finding will still occasionally have you screaming with frustration but, as with just about every other RTS game, you just have to live with it and babysit units to make sure they go where they're told.
The fact that you can now alter the population limit using the game settings, coupled with new 'gigantic' maps, makes for some very impressive battles involving hundreds of units. Overall, there's more than enough to justify fans of the original game buying The Rise Of Rome- especially at the generous 'cash back' price of 14.99. Now - bring on Age Of Empires II.
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Age of Empires: The Rise of Rome is an expansion pack for the real-time strategy game Age of Empires. It is based on the rise of the Roman Empire, and adds the Roman Empire and three other playable civilizations to Age of Empires.
Scenario
The Rise of Rome features a new Roman architectural design, shared by all four new civilizations, the Romans, Palmyrans, Macedonians and Carthaginians. Four new researchable technologies have been added. Additional new features include five new units, four new random map types, and a larger map size option. Pathfinding for all units is also considerably improved. New music was composed for this expansion, which replaced the original score entirely.
Gameplay
Gameplay-wise, the expansion introduced numerous interface tweaks, such as unit queuing, the ability to double click a single unit and highlight others of the same unit-type, balancing damage done by catapults, and the option to increase the population limit beyond 50 (only in multiplayer games). By installing the 1.0a update from 1999, it is also possible to use the period key to cycle through idle villagers. After the last official patch by the developer, the game's community continued the support by a own-made unofficial patch to address remaining issues and to improve compatibility with modern hardware and OSes.
Reception
According to Microsoft, The Rise of Rome's demo received 1 million downloads from its official website alone by April 1999, and another 350,000 from CNET's Download.com. Sales of the game reached 1.2 million copies by June 2001.
The Rise of Rome won Computer Games Strategy Plus's 1998 'Add-On of the Year' award. The editors wrote that it 'added whole new campaigns, refined rules, and a fresh new gaming experience for a title that was already highly regarded.'
Video Review and Screenshots
Age of Empires: The Rise of Rome System Requirements
- Operating System: Microsoft Windows98 / 2000 / XP
- Processor: 90 MHz
- RAM: 24 MB
- Video Card: 2 MB
- Hard disk space: 290 MB